![]() Sets the spacing at which the Icon is patterned. Note that all default range actors use the RadarIcon1 texture. Sets the texture to be patterned onto the map. Links the actor to a weapon and receives a Range value from it. Links the actor to a unit and receives a range value from its Sight Radius field. Checking Lower, Higher, or Equal will display the texture onto those levels. Sets how the range actor will project its texture to other cliff levels. Links the actor to a behavior and receives a Range value from it. The arc begins directly in front of the unit and widens equally in both directions. By default, indicators draw a full circle or 360. Sets the fraction of a circle, or the arc, over which the texture will be patterned. Links the actor to an ability and receives a Range value from it. Range actors’ most useful fields are broken down However, the reality is that you’ll only be using the most Range actors have a large number of fields due to their parentage fromĪctors.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |